123 Street Avenue, City Town, 99999

(123) 555-6789


You can set your address, phone number, email and site description in the settings tab.
Link to read me page with more information.


GsubX General Rules


Each match is between two competitors, and takes place on a 36’ x 36’ mat, of which the inner circle is considered in-bounds. The area outside the perimeter of the inner circle is considered out-of-bounds. The goal is for a competitor to submit his/her opponent within the allotted time while in-bounds. Each division is a round robin, where each competitor faces every other competitor once. Points are awarded based on individual match results, with overall winner determined by average score over the matches.


Ways to Win

1.       Submission (physical or verbal)

2.       Referee stoppage (medical, violation based, or technical submission)

a.       This is at the referees discretion, and is non-negotiable

b.       A technical submission is determined when one competitor fully locks in a technically correct submission hold, in which case the referee will award a submission victory regardless of whether the athlete in the hold submits

3.       Corner/coach stops fight


Tournament Pools and Scoring

Each competitor will perform in a round robin based on his/her division. Every athlete will face every other athlete in his/her division, and will be awarded points as follows:

3 points for submission victory

1 point each for draw

0 points for a loss

Once the final match of the pools end, scores will be calculated. The highest score at the end of the pool wins, followed by 2nd and 3rd place.

Overtime Rules

Overtime rules apply when placement on the 2 or more athletes are tied for points and a place in the top 3 is at stake. These competitors will wrestle to determine ranks. If more than two competitors are tied they will wrestle in a round robin. This will not affect overall scoring or team scoring, only how the competitors are placed.

In overtime both competitors will get an opportunity to be on offense and defense. Order is determined by a coin toss.

The competitor on offense will choose to start either with back control, including both hooks and a seatbelt, OR the “spider web” position, a controlled armbar.


There is a top of the round and bottom of the round. Each side is 3 minutes.

The competitor that goes first on offense at the top of round one will be referred to as competitor A. The competitor on defense at the top of round one will be referred to as competitor B. 


Once there is an escape or submission in the top of round one, that half of the round is over. The competitor that was just on defense, competitor B, now gets a shot at the back or spider web, his choice, this will be the bottom of round one, or second half of round one.


If A secured a submission at the top of round one, then B has to secure a submission faster than A at the bottom of round one to win the match or he loses the match. 


If at the top of round one A does not secure a submission and B escapes, then we go to the bottom of round one. If B secures a submission the match is over, B wins. If B does not secure a submission and A escapes, we go to a second Overtime round. 


If after 3 rounds it is still tied up due to escapes, all the escapes times are added up. The competitor with the quickest overall escape time wins the match.



Illegal Techniques

The following techniques are illegal in all divisions:

1.       Heel Hooks

2.       Reaping

3.       Striking of any kind

4.       Deliberate Slamming of an opponent

5.       Spiking an opponent onto his/her head

6.       Eye gouging or fish hooking

7.       Grabbing of ears

8.       Hair Pulling

9.       Small joint manipulating

a.       Determined as toes, or grabbing of fewer than 3 fingers

10.   Thumbing

11.   Scratching or Pinching

12.   Biting

13.   Knees and Elbows on the face

14.   Slippery substances applied to the body or clothing

15.   Usage of rash guard, board shorts, or any non-gi clothing as a grip or to apply a submission

16.   Pulling the Gi over the crown of the head (Hockey Fight Technique)

17.   Intentional stalling, passivity, or fleeing.

a.       Determined solely at the referee’s discretion and will be evaluated as a foul

18.   Poor display of sportsmanship including but not limited to:

a.       Spitting

b.      Swearing

c.       Disobeying or arguing with a referee’s decision

In addition to the above, the following techniques are illegal for All Gi Divisions and No Gi Beginners:

1.       Neck Cranks (including to open guard)

2.       Spinal locks (ex. Twister, figure 4 body lock to submit)

3.       Full Nelson

4.       Toe holds/twisting foot locks

Please note, the referee has FULL discretion to penalize or disqualify as appropriate. The referee’s decision is final, and non-negotiable.


Time Limit

No-Gi matches will consist of the following time limits:

1.       4 Minutes for beginner divisions

2.       5 Minutes for intermediate divisions

3.       6 minutes for advanced divisions

Gi matches will consist of the following time limits:

1.       4 Minutes for White belt

2.       5 Minutes for Blue and Purple belt

3.       6 Minutes for Brown and Black belt

The number of matches for each competitor will be determined by the number of athletes competing in each division. Every athlete will match every other athlete in their respective pool. The goal is for each competitor to have three or more matches. Some division may be combined to increase the number of matches for each competitor. This may include combining weight classes or experience levels as needed       .


Out of Bounds

The referee will stop the match at his/her discretion when it is determined that a competitor is out of bounds.

Competitors who move onto or out of the ring area while standing will be restarted standing in the middle of the ring.

Competitors who move onto or out of the ring area while in an established position, including submission positions, may, at the discretion of the referee, have the position stopped, and re-established at the center of the ring

Competitor who move out of the ring while scrambling will be restarted at the center of the ring standing.

If a takedown is performed with the athlete performing the takedown maintaining both feet fully in bounds, the takedown will be relocated to the center of the ring.

If any part of the foot/feet of the athlete performing the takedown is out of bounds the athletes will be restarted standing.

Intentional and/or repeatedly moving outside the ring area will be considered as stalling and penalized accordingly.

Competitors may not escape submission by fleeing the ring. Intentionally doing so will result in a technical submission.


Dress Code

Mouth guards are highly recommended, but not required.

Wrestling shoes, and any sort of rigid brace (including lace up braces with metal eyelets, metal or plastic braces, and excessive tape) are not allowed.

Athletic supporters are not permitted.

Any patches on gi must be fully secured. Any unsecured patches will be removed, and given to the competitor’s coach or representative.

No Gi

1.       Lower Body: Board shorts, vale tudo shorts, tights, singlet, or gi pants are required

2.       Upper Body: Tight fitting rashguard, compression shirt, or singlet. Tank tops, t-shirts, and other loose fitting clothing is not allowed


1.       A clean, solid colored uniform is required

2.       Jacket sleeves must reach within 3” of the wrist, and be loose enough for 4 fingers under the cuff

3.       Pants must reach within 3” of the ankle

4.       Underwear must be worn under the gi

5.       Gi must be specifically designed for submission grappling competition. Must be textured appropriately.


Blood Stoppage

In the event of a cut, the referee will stop the match. The injured competitor and medical staff will have two minutes to stop the bleeding. A very severe cut, or a cut that does not stop bleeding within two minutes, will result in an injury withdrawal.



The referee can start and stop the match at any time if he/she determines it necessary for safety reasons. The referee’s decision is final, and non-negotiable.


No Contest

A No Contest is recorded when an athlete is unable to continue in a division. In the event of a No Contest the competitor’s record for the remainder of the pool is recorded as NC. Unless disqualified for rules violations, previous points will be maintained.


Medical No Contest

If a competitor is forced to withdraw due to injury they will be given credit for their score in any previous matches. Any future matches will be scored as “NC”. This will be used to determine aggregate score at the end of the bracket. In the event a competitor with a medical no contest finishes in a tie for medal placement, the person who did not withdraw due to injury will be given tie breaker credit, and will place higher.


Forfeiture and Disqualification

A forfeiture is established when a competitor is unwilling to complete a match for non-medical reasons. A disqualification is established when a competitor commits either three rules violations in a match ( i.e commits numerous fouls), or when a competitor commits a foul severe enough that the referee, at his/her sole discretions, sees fit to administer an immediate disqualification. A forfeiture or disqualification can be recorded as either for the match or for the entire pool for that competitor, regardless of previous match outcomes, at referee’s discretion.


Medals and Awards

All 1st, 2nd, and 3rd place competitors will receive a medal. In the event of a tie between more than two competitors that cannot be determined with a single set of additional matches (ex. Four person tie for 2nd/3rd), competitors will receive either the medals for the lowest available placement or no medals, at tournament management’s discretion.



The competition is divided into Gi and No Gi Divisions, with male and female sub divisions. Weight classes will be divided into beginner or white belt, intermediate or blue/purple belt, and advanced or brown/black belt.

Weight Classes

GsubX follows a modified version of the NSAC weight class structure, the most commonly used system from amateur mma to UFC. Be aware that weight classes/division will be combined as needed to get the most quality brackets for competitors. 

Flyweight - up to 125lbs

Bantamweight - over 125 to 135lbs

Featherweight - over 135lbs to 145lbs

Lightweight - over 145lbs to 155lbs

Welterweight - over 155 to 170lbs

Middleweight - over 170 to 185lbs

Light Heavyweight - over 185 to 205lbs

Heavyweight - all over 205lb

As always, any division may be combined with another in order to provide an adequate number of matches in each pool. We will always err on the side of more matches for the competitors.